The Supreme Commander


 

The Supreme Commander (GMT) Boardgame

 

The Supreme Commander (SC) is a game published by GMT in 2013 that allows us to play the entire second world war from 1939 to 1945.

I’m quite attracted to this game due to several reasons. First, it is a game that can cover the entire campaign so the scale is huge. Despite of this, the counter density is still relatively low. This low density of counters is also one of the main attractive features of other recent games that emulate the war during the same period such as Unconditional Surrender World War Two in Europe (USE). But there is an important different here. In SC, the counters for the ground forces represent not only Armies but also can represent Corps. So it indeed allows a bit higher density of counters than USE. In addition, each army is allowed to take more losses than in USE, so that it can lose up to three steps (corps).

In addition, each Army can be decomposed and deployed into three corps so that it can extend its influence in a larger territory and cover longer front length.

Another interesting feature is that it includes HQ (Headquaters) which have influence in the results of the combat depending on the location and distance from the HQ to the battle.
This together with the corps feature and characteristics that are also observed in other games such as Axis Empires: Totaler Krieg!. But I will discuss that in the Totaler Krieg section.

Moreover, what also adds lots of flavor is that each corps has its own ID name written on the counter. It may look a silly thing, but it really helps to those players that like to be immersed in the game thinking on how brave the XXI Corps is defending Budapest waiting for the assistance of the XIV Panzer Corps. I think that this ID number should be include in other games that also uses steps/corps such as Totaler Krieg.

I will review some details of the game concepts and mechanics as follows:

1) The scope of the Supreme Commander

2) The sequence of Play

3) The combat system

4) The losses in Combat

5) Air Force and Naval Movement and Combat

6) Final remarks


 

▽Japan’s Maritime Self-Defense Force (JMSDF)

 

sphere The organization of the JMSDF

 

 

sphere The Regional District Forces

 

 

sphere Helicopter Destroyers DDH

 

 

sphere Guided Missile destroyers DDG
 

 

 

sphere Destroyers DD

 

 

sphere Tank Landing Ships LST

 

 

sphere Submarines SS

 

 

sphere Support and Auxiliary ships

 

 

sphere The aviation of the JMSDF

 

 

sphere Naval landing forces of the JMSDF

 

 

sphere Future projects of the JMSDF

 

 

sphere The strategy of the JMSDF

 

 

sphere News & manoeuvres

 

▽ Simulations & Wargames

▽ World War II: European Theater

 

sphere Unconditional Surrender

 

 

sphere The Supreme commander

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