The Supreme Commander

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The Supreme Commander (GMT) Boardgame


The Supreme Commander (SC) is a game published by GMT in 2013 that allows us to play the entire second world war from 1939 to 1945.

I’m quite attracted to this game due to several reasons. First, it is a game that can cover the entire campaign so the scale is huge. Despite of this, the counter density is still relatively low. This low density of counters is also one of the main attractive features of other recent games that emulate the war during the same period such as Unconditional Surrender World War Two in Europe (USE). But there is an important different here. In SC, the counters for the ground forces represent not only Armies but also can represent Corps. So it indeed allows a bit higher density of counters than USE. In addition, each army is allowed to take more losses than in USE, so that it can lose up to three steps (corps).

In addition, each Army can be decomposed and deployed into three corps so that it can extend its influence in a larger territory and cover longer front length.

Another interesting feature is that it includes HQ (Headquaters) which have influence in the results of the combat depending on the location and distance from the HQ to the battle.
This together with the corps feature and characteristics that are also observed in other games such as Axis Empires: Totaler Krieg!. But I will discuss that in the Totaler Krieg section.

Moreover, what also adds lots of flavor is that each corps has its own ID name written on the counter. It may look a silly thing, but it really helps to those players that like to be immersed in the game thinking on how brave the XXI Corps is defending Budapest waiting for the assistance of the XIV Panzer Corps. I think that this ID number should be include in other games that also uses steps/corps such as Totaler Krieg.

I will review some details of the game concepts and mechanics as follows:

1) The scope of the Supreme Commander

2) The sequence of Play

3) The combat system

4) The losses in Combat

5) Air Force and Naval Movement and Combat

6) Final remarks


▽ Imperial Japanese Navy – Nihon Kaigun


sphere Nihon Kaigun organization



sphere Aircraft Carriers of the Imperial Japanese Navy 



sphere Battleships of the Imperial Japanese Navy



sphere Heavy Cruisers of the Imperial Japanese Navy



sphere Light Cruisers of the Imperial Japanese Navy



sphere Destroyers of the Imperial Japanese Navy



sphere Submarines of the Imperial Japanese Navy



sphere Auxiliary Ships



sphere The Time Line of ships of the Imperial Japanese Navy



sphere Naval Air Groups



sphere Naval Landing Forces 1928-1945



sphere Secret Weapons of the IJN



sphere Strategic Plans of the IJN


▽ Simulations & Wargames

▽ World War II: Pacific Theater


sphere War in the Pacific: Admiral Edition



sphere The Empire of the Sun (2nd Ed.)



sphere Pacific War



sphere Pacific War (2nd Ed.)

▽Japan’s Maritime Self-Defense Force (JMSDF)


sphere The organization of the JMSDF



sphere The Regional District Forces



sphere Helicopter Destroyers DDH



sphere Guided Missile destroyers DDG



sphere Destroyers DD



sphere Tank Landing Ships LST



sphere Submarines SS



sphere Support and Auxiliary ships



sphere The aviation of the JMSDF



sphere Naval landing forces of the JMSDF



sphere Future projects of the JMSDF



sphere The strategy of the JMSDF



sphere News & manoeuvres


▽ Simulations & Wargames

▽ World War II: European Theater


sphere Unconditional Surrender



sphere The Supreme commander


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