Unconditional Surrender Wargame: Adding Tiger Tank Battalions
Unconditional Surrender is an excellent grand strategy wargame with innovative movement and combat dynamics. The minimum level of the organization is based on Army level or reduced Army level (one or two reduced corps). The designer wisely introduced some events that represent local concentration of tanks, artillery or aircrafts.
I would like to add a bit more of flavor and introduce Tiger Tank Battalions and Panther Tank Battalions too. Current German Tank events are more associated to Panzer III and IV. The special House Rule I’m considering for this Heavy Tank Battalions is that they have to be associated to a specific Panzer Army. Therefore, if they want to be moved to another Panzer Army, they need to spend one turn in this strategic deployment. In Figure, I added the Tiger Battalion to the 3rd Panzer Army. When this Panzer Army is involved in combat, it can uses the heavy tank battalion once per turn only. Another rule is that when the Panzer Army is reduced, the Heavy Tank Battalion takes 2 turns to come back to the front instead of 1 turn. The historical availability of Tiger I was in summer 1943, precisely for the Kursk Battle. Therefore in game, we can add Tiger Battalions from June/July 1943.
Details of the tentative House Rule for Heavy Tiger Battalions:
There are already one generic event Tanks for Germany that gives DRM+2 to any non Panzer Army unit but can only be played once per turn. So it affects only one combat in a turn at most.
In contrast, the Heavy Tiger Tank battalions would be associated to Panzer Armies with the following restrictions:
1) Each SS Panzer Army always receives one.
2) Wehrmacht Panzer Armies: At most four Panzer Armies may have Tiger Battalion simultaneously. They are restricted as follows:
2.1) Western Front at most one Panzer Army may have Tiger Battalion.
2.2) Mediterranean Front at most one Panzer Army may have Tiger Battalion.
2.3) East Front at most two Panzer Army may have Tiger Battalion.
3) The effect in combat would be: DMR+1.
4) Each Army with Tiger Battalion can only use the DRM +1 once per turn during its attack (assault or mobile). An Army doing several attacks in mobile attack would only use Tiger DRM+1 once.
5) In case an Army is reduced, the Army can still use DRM+1 Tiger Battalions but the delay is two turns.
5.1) *Another perhaps easier option is to roll a dice and have 50% chance of activating the Tiger Battalions, which simulates the losses and communication failures after the Army is reduced.
Let me know if you have more ideas on the topic!