Unconditional Surrender! WWII In Europe


Unconditional Surrender! World War Two in Europe is a new board game that allows players to take the Axis or Allies side through the entire WWII. It is a grand strategy game in which
the details are abstracted to some extend to increase the playability. As a lover of grand strategy and monster-size games, I could not resit to acquire a copy for myself. I have been reading the rules, mounting the map and played some solitaire games using Vassal system. I will show later some of the videos that illustrates the main global mechanics of the game.

I would like to describe in more details the dynamics of the game in future posts, but this time I want to highlight why I’m so interesting in this game if compared with others games of same size and time period.

Why I like this game.

1) The small number of counters increases notably the playability. This fact is very important in a grand strategy-oriented game because allows the player to focus on the game or strategy itself without spending too much time on the mechanics of the game itself. Some games are really complex, and it is necessary to spend a large amount of time moving each unit or counter. By having less counters, independently of the difficulty of the game, the time required for movement and combat in each turn will significantly decrease.

2) The game mechanics is quite innovative because it combines the movement and combat in the same turn sequence. We have two types of combat, assault and and mobile attack. While the first one is static but allows the coordinated offensive of adjacent units, the latter allows a single unit to move and attach simultaneously any enemy adjacent unit as long as movement points are remaining.

3) The units represent Armies for ground forces, air fleets for air forces and entire fleets for navy units. This scale fits quite well the flavour of the WWII, because we can speak in terms of the 6th Army retreated from Stalingrad or the 2nd Army was advanced while being covered in the flank by the 4th Panzer Army.

4) The abstraction of the Air Fleets and Navy Fleets is also interesting because it reduces a lot the management of smaller scale units. Instead of having casualities in terms of planes or ships, the air fleets and navy fleets suffers from disorganization and maintenance issues which is represented in the game by increasing a sorties counter. When the number of sorties reaches the six, the unit is not operative anymore. Reducing the sorties counter costs industrial points which makes the player to deeply consider which is more important, if proceed with a ground offensive activating ground units or spending some resources making operative an air fleet.

I will continue adding information on this interesting game. Hope you find it interesting too!

Here after, you can find links to the main articles of the USE (Unconditional Surrender: World War II in Europe):

 

 

1) The scope of Unconditional Surrender Europe at War (USE))

2) The sequence of Play

3) The USE Combat System

4) Adding Corps to USE?

5) Counters with no numbers!

6) USE: Navy and Air Force

7) Invasion of Poland (AAR I): Unconditional Surrender Europe at War (USE)) (Video) using VASSAL

8) Invasion of Poland (AAR II) Unconditional Surrender Europe at War (USE)) (Video) using VASSAL

I really recommend you this game:


 

▽Japan’s Maritime Self-Defense Force (JMSDF)

 

sphere The organization of the JMSDF

 

 

sphere The Regional District Forces

 

 

sphere Helicopter Destroyers DDH

 

 

sphere Guided Missile destroyers DDG
 

 

 

sphere Destroyers DD

 

 

sphere Tank Landing Ships LST

 

 

sphere Submarines SS

 

 

sphere Support and Auxiliary ships

 

 

sphere The aviation of the JMSDF

 

 

sphere Naval landing forces of the JMSDF

 

 

sphere Future projects of the JMSDF

 

 

sphere The strategy of the JMSDF

 

 

sphere News & manoeuvres

 

▽ Simulations & Wargames

▽ World War II: European Theater

 

sphere Unconditional Surrender

 

 

sphere The Supreme commander

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